Standard Operating Procedure

Operations Checklist

Follow this flight plan to activate a 2300AD campaign: session clock, hulls, crews, counterparties, costs, income, mortgages, and the annual budget strip.

Campaign First Assets & Crew Companies Running Costs & Trade Income Mortgage & Amendments Stutterwarp Navigation Annual Budget Gregorian Calendar

Step 01

Create Campaign

Name your campaign, add a brief description, and set the in-game session date (a real Gregorian calendar date). Referee Authority: You have full control over the session clock. The system shows advisory warnings for timeline conflicts but never prevents you from saving.

Campaign Control

Step 02

Register Assets & Accounts

Enter your Ships, Bases, or Teams. Mandatory Wallet: Every asset is automatically linked to a Financial Account (its wallet). JIT Cargo Capacity: If you haven't defined the ship's tonnage yet, the system will prompt for it the first time you accept a freight or trade contract.

Asset & Wallet Registry

Step 03

Register Trading Companies

Add the patrons, banks, brokers, and starport authorities your crew deals with. Companies are shared across all campaigns — register a trading house once and reuse it with its Local Law data in every contract.

Counterparties

Step 04

Link Assets to Campaign

Assign each ship, base, or team to the campaign so their dates are synchronised with the session clock. The session date drives mortgage installments, contracts, and all exported PDFs automatically.

Session Sync

Step 05

Sign On Crew & Set Salaries

Add crew members, assign roles (Pilot, Navigator, Engineer, Steward, Marine…), and link them to their ship or base. Salaries are automatic: The system calculates pay every 28 days, including pro-rata for new hires.

Crew Manifest

Step 06

Log Running Costs

Record all ship expenses: Fuel, Life Support, Maintenance & Repairs, Berthing Costs, and anything else your crew pays during the mission. Location is picked via a searchable Star System / Colony selector. Trade Goods: Trade purchases stay in the Cargo Hold until you sell them.

Running Costs

Step 07

Log Trade Income

Record all incoming Livres: Freight proceeds, Passage fares (High/Middle/Basic/Low), Trade sales, Salvage, and Patron payments. Signing location is picked via the same Star System / Colony selector. Mail: Mail tonnage (5 tons per container) is auto-calculated.

Trade Income

Step 08

Register Ship Mortgages

For Ships and Bases purchased on credit: register the mortgage with the financing bank, interest rate, and insurance. The system tracks the 28-day payment schedule automatically. You can link an existing Financial Account or create a new bank account on the spot.

Bank Deck

Step 09

Log Asset Amendments

Signed assets change only via Amendments. Link each amendment to a technical cost with payment date; that date becomes the effective amendment date.

Dossier Upgrade

Step 10

Plot Star Routes

Define Star Route waypoints by picking real StarSystems from the network. The system calculates Stutterwarp jump distances in light-years and tracks coil discharge per leg. The in-app 2D/3D map view redraws live as you plot and travel the route.

Astrogation

Step 11

Build Annual Budget

For each ship or base: aggregate Trade Income, Running Costs, Crew Salaries, and Mortgage payments for the current fiscal year. Read the balance strip to check whether the ship is solvent before the next Stutterwarp jump.

Annual Strip

Step 12

Quick Lookup

Use integrated filters and pagination on all modules — assets, crew, running costs, trade income, mortgages, budgets, campaigns, and star routes — to keep the session moving at the table.

Quick Filters

Step 13

PDF

Print Contract PDFs

When a job is ready, export the contract PDF and keep counterparty and local law visible at the table. Each PDF carries a template version marker for audit and reprints.

Signed Copy

Step 14

Execute Stutterwarp Transit

Activate the Star Route on the ship's navigation console for real-time Stutterwarp transit. Each jump advances the session clock by the real transit time (leg distance ÷ Stutterwarp efficiency), gated by coil discharge. The Cargo Hold stays accessible during transit for trade tracking. Referee Only: Jump controls are restricted to the campaign Referee.

Engagement Mode

Step 15

Manage Cargo Hold

Access the Cargo Hold from any asset's Tactical Card. Register acquired goods (Trade lots, Salvage, Loot) with their system of origin. Sell/Liquidate at the destination system to convert cargo into Livres and free up hold space for new freight contracts.

Logistics & Salvage

/// Referee Advisory System

Nav-Fi³ is designed around the principle that the Referee has final authority. The system shows advisory warnings when dates seem out of sequence, but every record remains fully editable at any time. The Referee's word is law — the system just keeps the books.